* Melchior FRANZ -- Friday 09 January 2004 15:33: > I could live with dot lights for runway/taxiway, but vasi/papi look > ridiculous without 'enhanced-lighting'.
And here's the remedy: put the attached file into $FG_ROOT/Nasal/. It turns enhanced_lighting on at day (for beautiful VASI/PAPI), but off as soon as runway lighting goes on (i.e. when sun_angle > 85deg or visibility < 5000m; for faster rendering). There's nothing you can't do with nasal. :-) m.
# $Id: enhanced-lighting.nas,v 1.1 2004/01/09 16:16:03 m Exp m $ # # turn off enhanced_lighting when runway lighting is on # i.e. when visibility < 5000m or sun angle > 85 deg; # see tileentry.cxx: FGTileEntry::prep_ssg_node visibility_node = props.globals.getNode("/environment/visibility-m"); sun_angle_node = props.globals.getNode("/sim/time/sun-angle-rad"); enhanced_lighting_node = props.globals.getNode("/sim/rendering/enhanced-lighting"); handle_enhanced_lighting = func { if (visibility_node.getValue() < 5000 or sun_angle_node.getValue() > 1.483529864) { enhanced_lighting_node.setValue(0); } else { enhanced_lighting_node.setValue(1); } settimer(handle_enhanced_lighting, 1); } settimer(handle_enhanced_lighting, 1);
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