Erik Hofman wrote:

I don't know:
Blender, Python, XGL

I do know:
C++, plib

Any interpreted language with memory management is going to be significantly easier than a language without: the choice among Python, Perl, Java, etc. is a religious issue (and also depends on issues like library availability and hardware access), but as soon as you move to a language like C or C++, development gets somewhere between 2x and 10x more complicated, at least on big projects -- the largest part of that is tracking down segfaults and memory leaks.


Unfortunately, a flight simulator is one of the few applications where the need for speed is real rather than imagined, so we have to keep on slogging it out in C++.


All the best,



David



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