Erik Hofman wrote: > Lee Elliott wrote: > > I was wondering how well it might work if it could also be > > applied to water covered scenery. > > It won't, the surface is too flat and the polygons too > large. What you will see whenever it is applied is that when you > change the view direction all the water inside the view will > highlight with the same amount.
What would work is to apply a reflection texture to the water. It's flat, so the texgen math is really quite simple. Other consumer simulators have done this; it looks really good at sunrise and sunset. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel