Erik Hofman wrote:
> Lee Elliott wrote:
> > I was wondering how well it might work if it could also be
> > applied to water covered scenery.
>
> It won't, the surface is too flat and the polygons too
> large. What you will see whenever it is applied is that when you
> change the view direction all the water inside the view will
> highlight with the same amount.

What would work is to apply a reflection texture to the water.  It's
flat, so the texgen math is really quite simple.  Other consumer
simulators have done this; it looks really good at sunrise and sunset.

Andy

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