FYI

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Steve Baker
> Sent: Saturday, March 20, 2004 1:51 AM
> To: [EMAIL PROTECTED];
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: [Plib-users] ANNOUNCING PLIB Version 1.8.0
> 
> 
> ANNOUNCINGE PLIB Version 1.8.0
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> 
> There are a LOT of major new features in this release -
> Many thanks are owed to many people for the effort they
> put into this software.
> 
> Here is are the highlights:
> 
>    * puAux library added to provide a place for the
>      more obscure PUI widgets.
> 
>    * PW (PLIB Windowing) library added to provide a
>      built-in alternative to windowing libraries such
>      as GLUT and SDL.  Applications that only need a
>      single window, mouse and keyboard (and no other
>      features of GLUT) can now have no dependencies
>      whatever outside of PLIB and OpenGL.
> 
>    * PLIB is now completely independent of GLUT.  You
>      can even build it without GLUT being installed.
>      Modules to allow PUI to work with GLUT, freeglut,
>      SDL, FLTK and our own PW windowing library are
>      provided.
> 
>    * ssgAux now includes a relatively simple sky model
>      kindly donated by the SimGear project.  Now you
>      can have sun, moon, stars and clouds with just
>      a handful of function calls.
> 
>    * PSL (PLIB Scripting Language) - a C-like interpreted
>      scripting language is now bundled into PLIB.  It's
>      a byte-code interpreter - and it has some useful
>      properties for games and other interactive packages
>      in that it allows the application much finer control
>      over the running of the script(s) than traditional
>      scripting engines.
> 
>    * In the demos area, we added the 'simon' package
>      which provides a simple framework for PSL scripts
>      to be loaded - and they may in turn load 3D models,
>      move them around, etc.  Astropong.psl (a simple 3D
>      'Pong' game in PSL) is provided as a demo.
> 
> And of course, many bugs have been slain and numerous
> other smaller features have been added.
> 
> There are a couple of outstanding problems with the MSVC
> project files - these will hopefully be fixed up in a couple of
> days.  Windows users should be able to build with Cygwin without
> problems.
> 
> Thanks again for everyone who helped:
> 
>         Steve Baker.
> 
> 
> 
> ---------------------------- Steve Baker -------------------------
> HomeEmail: <[EMAIL PROTECTED]>    WorkEmail: <[EMAIL PROTECTED]>
> HomePage : http://www.sjbaker.org
> Projects : http://plib.sf.net    http://tuxaqfh.sf.net
>             http://tuxkart.sf.net http://prettypoly.sf.net
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> 
> 
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