David wrote:

>It's not a hard task.  Blender has a face-reduction function built in that 
>does a wonderful job simplifying models -- the only problem is that you lose 
>the UV mappings, so you have to spend an hour or so remapping textures.

Are you serious ?? Did you ever try this? That would be completely
awesome!

>All the best,
>
>
>David

Bye bye,
Wolfram.


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