- There should no longer be any wildly oscillating runway surfaces.

- There should be no runway surfaces with abrupt cliffs in them.


Sorry to barge in, I have to strange ones: ENDU and ENNK. Has the above mention something to do with these?


- We have added beautifully modeled rotating beacons, wind socks, and control towers to most airports that have them. The location of these items are stored in Robin's database, so if the position of these items are wrong, we can submit fixes for them.


Again, I'm being selfish by keeping it domestic: I miss Bodø and Svalbard (Longyearbyen), ENBD and ENSB respectively. Is an airport gone in Robin's database does it mean there's no chance to output the scenery?


If it's in early stages I'd like to air ideas as they pop up. Thanks for the time and effort put into this, just *wow*.

- In the new build I have chopped up long polygon edges so that they can follow the underlying terrain shape much better. Now we can have land cover divisions (or roads) through complex terrain without adding unsightly artifacts. In the process of doing this work, I found/fixed a couple bugs in our polygon handling.


Does anyone know how this compares to MS Flightsim's scenery? I know that for the Norwegian fjords they have to build "stairs" near mountains, that means in the bottom of a fjord the sealevel was at 300 ft in the old days (gone days). I know FlighGear is different but just how different, to a non-geek like me. :-)


Does anyone know how this compares to MS Flightsim's scenery? I know that for the Norwegian fjords they have to build "stairs" near mountains, that means in the bottom of a fjord the sealevel is 300 ft or more. I know FlighGear is different but just How Different, to a non-geek like me. :-)

Btw here's the best footage I could find of the control tower at ENGM. I think they looked at something else. ;-)

http://www1.airpics.com/viewclean.php?imgid=34462


Regards,

Roger Andreassen
(norsk)

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