Ampere K. Hardraade wrote: > Does FlightGear support bones and inverse kinematics?
For... airplanes? No. :) Those buzzwords refer to techniques for character animation. With very few exceptions, the things we need to animate with are rigid and don't require such treatment. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel