I think someone should implement the followings:
1. Treat each taxi way as a line.
2.  Joint the end of two taxi ways together.
http://www.student.yorku.ca/~ampere/STEP1.jpg
3.  Apply fillet.
http://www.student.yorku.ca/~ampere/STEP2.jpg
4. Apply loth.
http://www.student.yorku.ca/~ampere/STEP3.jpg

Viola, round corner taxiway!

Regards,
Ampere

On July 22, 2004 03:12 pm, Chris Metzler wrote:
> > And everything is complicated by the tons of very very short taxiways
> > one creates in TaxiDraw to create rounded corners, etc.  I was working
> > on doing KSQL correctly in TaxiDraw, given that it's the suggested
> > "tutorial" airport in some of the user docs accompanying fgfs.  That
> > got put aside when the most recent airport info from Robin was missing
> > KSQL entirely, but anyway.  When I put it aside, it was up to 124
> > taxiways.  How will creating those in the scenery generation get
> > handled (centerlines, etc)?  How would automated taxiway signs/taxiing
> > directions handle those?  How does taxiway lighting handle the turns
> > cleanly?


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