I think someone should implement the followings: 1. Treat each taxi way as a line. 2. Joint the end of two taxi ways together. http://www.student.yorku.ca/~ampere/STEP1.jpg 3. Apply fillet. http://www.student.yorku.ca/~ampere/STEP2.jpg 4. Apply loth. http://www.student.yorku.ca/~ampere/STEP3.jpg
Viola, round corner taxiway! Regards, Ampere On July 22, 2004 03:12 pm, Chris Metzler wrote: > > And everything is complicated by the tons of very very short taxiways > > one creates in TaxiDraw to create rounded corners, etc. I was working > > on doing KSQL correctly in TaxiDraw, given that it's the suggested > > "tutorial" airport in some of the user docs accompanying fgfs. That > > got put aside when the most recent airport info from Robin was missing > > KSQL entirely, but anyway. When I put it aside, it was up to 124 > > taxiways. How will creating those in the scenery generation get > > handled (centerlines, etc)? How would automated taxiway signs/taxiing > > directions handle those? How does taxiway lighting handle the turns > > cleanly? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel