On Wed, 28 Jul 2004 13:48:03 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> Chris Metzler wrote:
>>
>> Oh, that sucks.  That truly, truly sucks.  Having finished several
>> objects, I now have to go back and break each of them up into
>> multiple smaller objects.  Using one unified texture, and UVmapping
>> on it, isn't an option since it'd require a 2048x2048 texture.
> 
> Be careful how many 2048x2048 textures you use.  Just one of those is 
> 12.5Mb of your card's onboard video RAM.  If your texture has an alpha 
> component, that grows to almost 17Mb of RAM.

Yeah, that's why I'm not gonna do it.  It makes more sense -- even if
it *is* tedious -- to break up the objects.

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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