On Wed, 28 Jul 2004 13:48:03 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Chris Metzler wrote: >> >> Oh, that sucks. That truly, truly sucks. Having finished several >> objects, I now have to go back and break each of them up into >> multiple smaller objects. Using one unified texture, and UVmapping >> on it, isn't an option since it'd require a 2048x2048 texture. > > Be careful how many 2048x2048 textures you use. Just one of those is > 12.5Mb of your card's onboard video RAM. If your texture has an alpha > component, that grows to almost 17Mb of RAM.
Yeah, that's why I'm not gonna do it. It makes more sense -- even if it *is* tedious -- to break up the objects. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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