----- Original Message ----- From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, August 27, 2004 12:58 AM Subject: Re: [Flightgear-devel] shaders for flightgear
> Roman Grigoriev wrote: > > on ATI it works fine but you have to have at least geforce fx or ATI > > 9xxx card on other cards it doesn't work > > The question is: do you need this? > > It all sounds very nice, but I reckon that at the moment it is only > useful for around 1% of our users (and developers). > > More importantly, do we want to integrate it into FlightGear itself, or > in plib, or switch over to another SceneGraph library instead? Good question Erik! BTW I have 30 fps on KSFO on my 5950 ultra in flightgear CVS so I can only guess what I have on riva TNT or voodoo3 ;)) So I think that we have to rework threaded scenery loading scheme because I have hangups during loading tiles on high speed aircrafts. and maybe integrating some LODs in to the tiles > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d