----- Original Message ----- 
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[EMAIL PROTECTED]>
Sent: Friday, August 27, 2004 12:58 AM
Subject: Re: [Flightgear-devel] shaders for flightgear


> Roman Grigoriev wrote:
> > on ATI it works fine but you have to have at least geforce fx or ATI
> > 9xxx card on other cards it doesn't work
> > The question is: do you need this?
>
> It all sounds very nice, but I reckon that at the moment it is only
> useful for around 1% of our users (and developers).
>
> More importantly, do we want to integrate it into FlightGear itself, or
> in plib, or switch over to another SceneGraph library instead?

Good question Erik!
BTW I have 30 fps on KSFO on my 5950 ultra in flightgear CVS so I can only
guess what I have on riva TNT or voodoo3 ;))
So I think that we have to rework threaded scenery loading scheme because I
have hangups during loading tiles on high speed aircrafts. and maybe
integrating some LODs in to the tiles

>
> Erik
>
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