One more mac os x fix needed for flightgear (all files using GL includes for FlightGear or SimGear should now use

#include <simgear/compiler.h>
followed by

#include SG_GL_H
#include SG_GLU_H
#include SG_GLUT_H
#include SG_GLEX_H

(defined in compiler.h) as required. This will ensure that the necessary OpenGL or GLUT file is included in a portable fashion. (Apple broke portability with non-standard OpenGL include directory names)

Currently Cockpit/hud_rwy.cxx does not use the above compiler.h strategy and breaks mac os x builds

the line in hud_rwy.cxx

#include <GL/glu.h>

needs to be replaced by:

#include <simgear/compiler.h>
#include SG_GLU_H


Thanks!

Ima


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