On Tuesday, 30 November 2004 01:54, Chris Metzler wrote:
>                       [ snip ]
> } The compressions are not meant to save disk drive space (plenty of it)
> } but to:
> }
> } -reduce the video card memory useage, as since the Geforce2, video
> } cards can directly render a compressed texture on a 3D polygon without
> } decompressing it
>                       [ snip ]

It's pretty neat technology. No decompression is required as reading a texture 
is done on the fly when it's required. If only a portion of the compressed 
texture is used in a scene then only the required pixels of the texture are 
decoded and used.

One would be able to stick nearly 768MB of textures onto a video card with 
128MB of VRAM. The IO saved is enormous if you were trying to send all those 
textures to the video card for each frame.

Paul

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