Yes, Ima caught that mistake and emailed me, but I guess that the fix was not put into CVS.
Curt, can you fix this in CVS? As you can see below: In compiler.h For the __APPLE__ case, it has: #define SG_GLUT_H <OpenGL/glut.h> When it should be: #define SG_GLUT_H <GLUT/glut.h> I still don't understand why I was able to get it to build this way, so I did not catch it, but that is just an academic question at this point. -- Adam > From: Jonathan Polley <[EMAIL PROTECTED]> > Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]> > Date: Tue, 30 Nov 2004 20:02:55 -0600 > To: FlightGear developers discussions <[EMAIL PROTECTED]> > Subject: [Flightgear-devel] Build Problem Under MacOS X 10.3 > > I tried building with the latest MacOS changes from CVS and found one > problem. When compiler.h gets generated, the symbol SG_GLUT_H gets > defined to be <OpenGL/glut.h> when it needs to be defined as > <GLUT/glut.h>. It is a part of the GLUT framework and not the OpenGL > framework. > > Thanks, > > Jonathan Polley > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d