"David Luff" wrote: > There appear to be no stopway textures in the FlightGear base package, so > without digging through the genapts runway generation code (yet) I'm > guessing that stopways aren't supported by genapts yet.
Ah, fine - I already thought I'd be crazy .... probably I actually am so anyways ;-) > Completely off topic, your screenshots look like you're getting dark lines > at runway texture boundaries similar to what I see on an ATI machine, but > not on a NVidia machine. Are you also on an ATI card, and am I correct in > thinking that Andy Ross might have once produced a plib patch to cure this > - does anyone know if it ever went into plib or not? Sorry, I'm not aware of such a PLIB patch but I'm definitely not an authoritative source of information in this topic. My screenshot was made on an SGI Octane MaxImpact, no ATI, no NVidia - but probably a platform that you'd be willing to declare as OpenGL reference platform :-) Thanks for your response, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d