I use the lower layers of VRPN to distribute all the data related to virtual reality applications, and for compressed video (streaming works well). VRPN higher layers are dedicated to make a distributed abstraction layer over virtual reality devices such as mocap, or force feedback devices. Maybe it will work for the device you intend to drive... VRPN : http://www.cs.unc.edu/Research/vrpn/ As for collision, I think most popular free collision detection engines can be found at the UNC. I don't know what you intend to do with your collision detection... Maybe you should try V-collide engine. Careful with collision detection, it can really lower your computer's performances if you put too many, and too complicated meshes into the collision engine. COLLISION : http://www.cs.unc.edu/~geom/collide/index.shtml
Antoine. -----Message d'origine----- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] la part de Florian Schießl Envoyé : mardi 7 décembre 2004 17:55 À : FlightGear developers discussions Objet : Re: [Flightgear-devel] Collision Detection and Network Hi. It was my plan to use third parties open source solutions. If you know good projects feel free to send me the links. thx :) Cu, Floh RENNUIT Antoine 203220 Thésard wrote: > I don't know if that could help you, but all you want to do (streaming, > collision detection...) already exists in open source projects, you just > have to integrate them into FG (which is still however a great deal of > work). If you think it is interesting, I can supply you with links to these > projects. > > > I need for my thesis a working and powerful network system in flight > gear. This may go so far that you can transfer a video and audio stream > with it. So you could see and talk with the persons u play online. > I also need a function that shows somekind of arrow on the HUD that > shows in the direction of another player. > > > And I need a working collision system. And if I still have time a force > feedback system. > > Im willing to implement these things into flightgear and thought to > myself, that I could contribute to the project by adding them later to > the general cvs. > > > Is this ok for you developers ? If you have tips about where and how to > implement these things, I`m open to suggestions. > > Cu, Floh > > > > > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d