I use the lower layers of VRPN to distribute all the data related to
virtual reality applications, and for compressed video (streaming works
well). VRPN higher layers are dedicated to make a distributed abstraction
layer over virtual reality devices such as mocap, or force feedback devices.
Maybe it will work for the device you intend to drive...
VRPN :
http://www.cs.unc.edu/Research/vrpn/
        As for collision, I think most popular free collision detection
engines can be found at the UNC. I don't know what you intend to do with
your collision detection... Maybe you should try V-collide engine.
        Careful with collision detection, it can really lower your
computer's performances if you put too many, and too complicated meshes into
the collision engine. 
COLLISION :
http://www.cs.unc.edu/~geom/collide/index.shtml

Antoine.


-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] la part de Florian
Schießl
Envoyé : mardi 7 décembre 2004 17:55
À : FlightGear developers discussions
Objet : Re: [Flightgear-devel] Collision Detection and Network


Hi.

It was my plan to use third parties open source solutions. If you know 
good projects feel free to send me the links. thx :)

Cu, Floh


RENNUIT Antoine 203220 Thésard wrote:
> I don't know if that could help you, but all you want to do (streaming,
> collision detection...) already exists in open source projects, you just
> have to integrate them into FG (which is still however a great deal of
> work). If you think it is interesting, I can supply you with links to
these
> projects.
> 
> 

> I need for my thesis a working and powerful network system in flight 
> gear. This may go so far that you can transfer a video and audio stream 
> with it. So you could see and talk with the persons u play online.
> I also need a function that shows somekind of arrow on the HUD that 
> shows in the direction of another player.
> 
> 
> And I need a working collision system. And if I still have time a force 
> feedback system.
> 
> Im willing to implement these things into flightgear and thought to 
> myself, that I could contribute to the project by adding them later to 
> the general cvs.
> 
> 
> Is this ok for you developers ? If you have tips about where and how to 
> implement these things, I`m open to suggestions.
> 
> Cu, Floh
> 
> 
> 
> 
> 


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to