Do 3D models use a "normalized" range to model aerosurface rotation, or actual degree magnitude? I've been looking at the JSBSim flight control code and the addition of the code that "normalizes" aerosurface (elevator, aileron, etc.) rotation positions confuses the code, and appears to only be relevant to 3D modeling.
It was my opinion that rotations are done using actual degree measurement - that is, you can't specify an angular rotation in a range of 0 to 1 and have it mean anything at all. A rotation needs to be done over an angular range that is known, such as degrees or radians. I'd like to remove the code that normalizes angular measurement, but I am told that FlightGear requires normalized angular measurement, which seems, on teh surface, ridiculous. At the very least, I'd like to move the normalization code out of our flight controls code and into the flightgear interface code, since it appears to be a requirement of FlightGear only. Jon _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
