On Friday 17 Dec 2004 01:30, Curtis L. Olson wrote: > Dave, > > Is the the "default" aircraft? The current C172 models are very > functional, but pretty basic. They certainly could be spiffed up a > bit. I'm not opposed to adding a few polygons if they contribute to the > model. Part of the trick of 3d modeling is figuring out the most > effective places to spend your polygon budget. As far as I know, no one > is currently working on updating the c172 3d models, so I would say feel > free to move forward. You could always work with a copy, leaving the > original intact, and then we could vote or if it's clearly better, we > could just replace the current model. You will have to send your > changes to one of the core developers in order to get them committed to > cvs. > > Best regards, > > Curt.
Yes, its the default 172 which I believe represents the 'P' model. Initially (while I get used to AC3D) I'd like to just get the geometries right compared to photos and diagrams that I have of a real 172P. I think your idea would be best that I work on a duplicate of the aircraft which can later be merged or be a seperate model. Working on a seperate model would also allow for accidental breakages of the model in CVS while the default aircraft remains sound. I shall get what I can done and then contact a core developer and massage their soul into letting my design into FlightGear ;) Also In the pipeline I've been working out how to produce other variants of the piper 'Indians' from the Warrior PA28 in FG. A Warrior can quite easily be converted to represent a Cherokee (chocolate-bar wing), Arrow or an Apache. A twin-engine Seminole is even possible with slightly more intense modifications. Following the methods used by Piper to develop the real aircraft, the Cherokee 6 and Saratoga could be derived from the same model and that, of course, paves the way for a Seneca. (Of course, all of the above would take a lot of time so it is something to be anticipated for the future I hope). Hopefully, I will have plenty of time over Christmas to work on the Geometries of the 172 - Time I will need as I am only just getting used to the XML model animation format used by FlightGear which is thankfully fairly intuitive. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d