On Wed, 15 Dec 2004 23:13:05 -0500, Ampere wrote in message <[EMAIL PROTECTED]>:
> On December 14, 2004 10:39 pm, Oliver C. wrote: > > What would you think about the following options: > > > > - Learn to Fly > > - Quick Flight > > - Scenario Flight > > - Configuration or Settings > > - Quit > > > > Best Regards, > > ÂOliver C. > I think the "Learn to Fly" option is an excellent idea. As you have > pointed out, the tutorial can be educational as well as keeping the > users' interests in FlightGear. I actually expanded on this idea a > bit. Tell me what you think. > > Here is a general idea of mine: > - Multiple scenarios (lessons) should be grouped together to form a > course. Each course has a topic and objective(s), and the lessons in > the course will teach the user about the important knowledge regarding > the subject. We all went through school, so this is pretty self > explanatory and I won't make any example. > - As the user progress through the course, he/she will be rewarded > with experience points. These will be useful later. > - The last scenario of each course should be (dun dun dunnnnn) a test. > In these tests, the user will have to complete some tasks, say: fly > one > circuit with a cessna and land dead on the center line of the > runway. safely. The user will earn points on 1) safety 2) following > regulations 3) completing the tasks. > - When a course is passed, new course(s)/scenarios will be unlocked. > Also, the more experience points the user has, the more aircrafts > he/she will have access to. .."FG-lawfully". ;-) Gamers obviously wanna buzz the White House in an X-15 or in 747 formations, or touch-and-go the Space Shuttle on any nice wee town's drag strip. We have the Shuttle launching? > The purpose of the above idea is not only to be educational and fun, > but to also give motivation and provide encouragement to the users so > that they will utilize the tutorials. It can also prevent newbies > from flying a 747 before he/she can handle a cessna. > > A user may be able to access a lot of planes due to his/her experience > points, but it will be necessary to pass the tests before he/she can > truly unlock these planes. Similarly, a user may unlocked a lot of > scenarios, but enough experience points must be gained so that the > required aircrafts in some of the scenarios can be unlocked. > > Of course, being developers, we will definately want to bypass the > above mess. To do so, we may want to have: > a) special codes to unlock some or everything. > b) the ability to boot into FlightGear directly by including any > parameters in the command line. > > As for the "Scenario Flight" option, I think it will be better to > include it within the "Learn to Fly" experience or the "Quick Flight" > option, and leave the space for an option to the multiplayer ..ahem; "traffic", "advanced flight traing" and "formation flight." ;-) > menu in the future. > > Ampere -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d