On Tuesday 21 Dec 2004 07:34, Innis Cunningham wrote: > The static 747 and 737 at KSFO are 1100 and 400 vertices respectivley.So > that > may give you an idea how complex you think the 172 should be.
> Cheers > Innis > > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d I've now got 702 vertices and still a reasonable looking model that you can taxi past 20 feet away or fly over at 100 feet and think "yes, thats a 172" ;-) Very close inspection gives the game away but your unlikely to find an aircraft that can taxi up to it without catching the prop. :-P One thing I've noticed is that lightplanes are definitely more complex in shape than commercial jets. The model now uses just one texture (which needs to be change to represent a different a/c to Fox Sierra.) Screenshot: http://www.cyfinity.com/fgfs/c172p-static.jpg I'm hoping to 'do over' the pa28 also so I can place some static aircraft at Midland airstrips - I hope to start on Wellesbourne Mountford (EGBW) but I need to get the taxi-ways / disused runways sorted with Taxidraw first. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
