Title: Frame rates and Win32 builds

Hullo the list!

I've got a quick question with regards to win32 builds of flight gear, specifically builds with Visual Studio 2003 .NET.

For the project I'm working right now, I need to be able to mod flight gear, which of course means I need to do my own builds.  No big deal.  Of course building on windows compared to building on linux is quite painful (alas I have not choice ...), but I built the latest release on VC.NET without too much drama.

The problem, however is the frame rate.  When I build the latest greatest with VC in the "Release" configuration I end up with frame rates of around 26 just sitting on 28R at KSFO in the F-23.

When I use the prebuilt 0.9.6 Win32 release I get frame rates in the low 70s for the same spot.  Soooo something is very very different between these two builds.  The size is very similar (both in the 3mb range).  I would not be surprised seeing SOME frame rate delta between versions, but over 50% tells me I've likely done something wrong.

My question is: does anyone know exactly what options were used to build the "official" win32 version?  Was it built on .NET or on the older (but more stable!) VC6?  GNU/Cygwin?  What rates are the other VC.NET people seeing?  I would really like to be able to build my own binary with a framerate near that of the official released version.

Any and all input appreciated,
dv

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