On Thursday 30 Dec 2004 10:34, Erik Hofman wrote: > Dave Martin wrote: > > As the title says; is there any hope for this. > > > > I'm working on some fairly detailed instruments which could work nicely > > with the light-aircraft in FG but I was wondering if there is any means > > for a 'nice' switchable illumination of the faces. > > > > Can the emmissive properties of a texture be changed 'on the fly'? > > > > Has anyone got any thoughts on how this can be done as things stand - > > rather than just setting the textures to default to high emmissive values > > (which precludes 'dark panel' with an electrical failure. > > It is possible to change the transparency on the fly, so I bet it would > be possible (after some code changes) to change the emmissive color also. > > Erik
That would be a brilliant solution because then you could just add some emmisive white and red and 'bingo' you've switched the panel lights on :-) The other ways I've looked at are using extra polys + textures to switch between emmissive levels but the polycounts get nightmareish (My instruments are already quite poly heavy but they do look nice ;) ) (says prayers for an understanding developer ;-) ) Dave Martin _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d