On Thursday 30 Dec 2004 10:34, Erik Hofman wrote:
> Dave Martin wrote:
> > As the title says; is there any hope for this.
> >
> > I'm working on some fairly detailed instruments which could work nicely
> > with the light-aircraft in FG but I was wondering if there is any means
> > for a 'nice' switchable illumination of the faces.
> >
> > Can the emmissive properties of a texture be changed 'on the fly'?
> >
> > Has anyone got any thoughts on how this can be done as things stand -
> > rather than just setting the textures to default to high emmissive values
> > (which precludes 'dark panel' with an electrical failure.
>
> It is possible to change the transparency on the fly, so I bet it would
> be possible (after some code changes) to change the emmissive color also.
>
> Erik

That would be a brilliant solution because then you could just add some 
emmisive white and red and 'bingo' you've switched the panel lights on :-)

The other ways I've looked at are using extra polys + textures to switch 
between emmissive levels but the polycounts get nightmareish (My instruments 
are already quite poly heavy but they do look nice ;) )

(says prayers for an understanding developer ;-) )

Dave Martin

_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to