Dave Martin wrote: > On Friday 31 Dec 2004 14:13, Martin Spott wrote: >> I believe there are platforms out in the wild, even not that up to >> date, that won't be hit that much by ploygon count .... I myself would >> love to try it out in order to see how much the polygon count has >> influence on the frame rate. > > We shall see ;-)
The old SGI MGRAS boards (first seen in the mid nineties, I think) are told to draw almost two million shaded triangles per second just in hardware, I presume they'll cope with a few more polygons. Heavy use of high resolution textures is a different story .... Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d