Dave Martin wrote:
> On Friday 31 Dec 2004 14:13, Martin Spott wrote:

>> I believe there are platforms out in the wild, even not that up to
>> date, that won't be hit that much by ploygon count ....  I myself would
>> love to try it out in order to see how much the polygon count has
>> influence on the frame rate.
> 
> We shall see ;-)

The old SGI MGRAS boards (first seen in the mid nineties, I think) are
told to draw almost two million shaded triangles per second just in
hardware, I presume they'll cope with a few more polygons. Heavy use of
high resolution textures is a different story ....

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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