Innis Cunningham said: > Hi All > Tonight I thought I would texture the tail of an aircraft I am in > the process of doing.The tail consists of three objects.The vertical > stabilizer,upper and lower rudder.So as not to have one side of the fin > back the front I fragmented the three objects and then devided the > fin into left and right and applied the textures.I then merged the three > objects back into there individual objects and saved the file.I made no > other changes to the model what so ever.When I went to start FG it > got as far as the pip noise and there it stalled.I then went back and > removed > the texture for the vertical stabilizer and FG started just fine.Infact FG > starts > just fine if the texture is removed from either the fin or the upper rudder. > Also if I group all three objects and apply the texture FG works fine except > one side of the tail is back the front. > Does anyone know what might be going on here and how it might be fixed. > The objects are all textured off the one texture sheet in AC3D. > I dont know what it is with vertical fins but I have nothing but trouble > trying > to get them textured. >
Hi Innis, So long as the textures for the tail are all in the same texture file you should be ok. If you are starting at KSFO see if it matters which airport (maybe you are bumping against a limit?). Also, I'm not familiar with what is required with all the different cards, but IIRC odd numbered dimmensions on the texture file will not usually work. Hopefully this will help, otherwise post again with information on the texture file size and dimmensions, and the model video card. Best, Jim _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d