On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote: > Paul Surgeon wrote: > > On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: > > > After reading the glPointSize doc, I think the problem is in using > > > point sizes bigger than 1 and point antialiasing at the same time > > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH > > > and see it there is an fps improvement > > > > Bingo! > > With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the > > same > > speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO) > > Are there any unwanted effects elsewhere, or can this be used as a patch to > our code?
Well the endhanced lighting with GL_POINT_SMOOTH looks awful on my Ti 4200. Big square shaped polygons. Paul _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d