On Friday 28 January 2005 19:44, Curtis L. Olson wrote: > Oliver C. wrote: > >Are there plans or better a planned release date > >when the missing features will get added into plib? > > You'll have to ask the plib people. Steve is very persnickety about > this section of the code and I suspect he may not allow significant > changes unless he does them himself, especially in the area of shaders. > And he is another extremely busy person so who knows when that will ever > happen.
That sounds not so good. :( Are there alternative ways when this is taking to long like a special plib specially designed for the needs of flightgear? (in other word, a fork?) > > Be a bit careful here. I've seen a demo of Manuel's engine and it was > extremely impressive. However, it was only for a very small area. It's > unclear if he's put any thought at all into paging textures or terrain > data in real time without pauses. I also don't know how he handles his > coordinate system and if he suffers map maker distortion problems, or if > he can maintain a seamless wgs-84 oblate ellipsoid earth? > > If he has all these things, then that's wonderful, he has done an > impressive piece of work. I'm not trying to be critical here, I'm just > pointing out that this is *very* difficult stuff. It's one thing to do > a nice little demo, it's something else entirely to tackle all the > issues of doing this in a full sim where you are trying to model the > world seamlessly. > > >I understand. > >Are there ways to follow the changes and engine integration? > > I assume when something is workable, it will be in CVS. > Thank you for answering all my questions. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
