On Friday 28 January 2005 19:44, Curtis L. Olson wrote:
> Oliver C. wrote:
> >Are there plans or better a planned release date
> >when the missing features will get added into plib?
>
> You'll have to ask the plib people.  Steve is very persnickety about
> this section of the code and I suspect he may not allow significant
> changes unless he does them himself, especially in the area of shaders.
> And he is another extremely busy person so who knows when that will ever
> happen.

That sounds not so good. :(
Are there alternative ways when this is taking to long
like a special plib specially designed for the
needs of flightgear? (in other word, a fork?) 


>
> Be a bit careful here.  I've seen a demo of Manuel's engine and it was
> extremely impressive.  However, it was only for a very small area.  It's
> unclear if he's put any thought at all into paging textures or terrain
> data in real time without pauses.  I also don't know how he handles his
> coordinate system and if he suffers map maker distortion problems, or if
> he can maintain a seamless wgs-84 oblate ellipsoid earth?
>
> If he has all these things, then that's wonderful, he has done an
> impressive piece of work.  I'm not trying to be critical here, I'm just
> pointing out that this is *very* difficult stuff.  It's one thing to do
> a nice little demo, it's something else entirely to tackle all the
> issues of doing this in a full sim where you are trying to model the
> world seamlessly.
>
> >I understand.
> >Are there ways to follow the changes and engine integration?
>
> I assume when something is workable, it will be in CVS.
>

Thank you for answering all my questions.

Best Regards,
 Oliver C.

 

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