If you have any luck building Atlas on a Mac, please let me know. I have had problems with the automake stuff, and I have not yet managed to get it to compile.
-- Adam > From: James Turner <[EMAIL PROTECTED]> > Reply-To: FlightGear developers discussions <[email protected]> > Date: Tue, 1 Feb 2005 15:23:50 +0000 > To: FlightGear developers discussions <[email protected]> > Subject: Re: [Flightgear-devel] Mac os x simgear build break with > RenderTexture.cpp > > > On 1 Feb 2005, at 15:11, Erik Hofman wrote: > >> It is not yet used. I've put the code in CVS in different stages to >> get developers the chance to get things working without being >> overwhelmed with changes. >> >> At least Atlas can use this code to render the maps (accelerated) in >> the background though. > > Ok. I note that Manuel's excellent looking terrain code is using > impostors, and hence will need this too, but also that GL 1.5 has > finally ratified the render buffer object extension, so coding up the > pbuffer stuff will be a temporary measure, with a bit of luck - render > buffers are platform independent. > > Assuming I was to add support, is there a simple test-case? Or do I > need to build Atlas? > > H&H > James > -- > They are laughing with me, not at me. > > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
