* Melchior FRANZ -- Friday 04 February 2005 10:02: > The script, however, only gets a list of selected > vertices and has no clue about which of them belong together.
Bull. That's how it works now, but, of course, the script gets a list of all objects, faces, edges, vertices. So it would be possible to make copies of the flap and put them into the retracted, the extended, and (time-wise) evenly spaced positions in between, and let the script calculate one translate and one rotate animation both with interpolation table. The additional object would best be kept in place (different Blender "scene" or later removed by a script like my "ac3d-sort" sript). Worth a try. Sounds like a lot of fun at least. ;-) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d