----- Original Message ----- 
From: "Martin Spott" <[EMAIL PROTECTED]>
Newsgroups: list.flightgear-devel
To: <flightgear-devel@flightgear.org>
Sent: Thursday, March 17, 2005 1:45 AM
Subject: Re: [Flightgear-devel] Particle engine


> "Roman Grigoriev" wrote:
>
> > This particle engine needs at least vertex program support
> > Talk with Curtis or fgfs maitainers about their plans to include shader
> > support in flightgear
> > I wish you GOOD LUCK ;)
> > I have talk with fgfs developers here but they refuse add shader support
in
> > fgfs - so u will stay with 98-99 year OpenGL rendering.
>
> Well, at least they list the "SGI Onyx2 with IR" as a supported
> platform and we all know that SGI is not _that_ much a precursor when
> it comes to implementing new OpenGL features into their mainstream
> operating system alias display server ....
> _I_ didn't find any indication that the mentioned platform supports
> these features which means I have doubts that your conclusion is
> correct. Maybe someone else can shed some light on this topic ?

Ok I must admit that in publication they done on pure GL.
I made this conclusion because on home page they sad that VEE now support
GLSL.
But I think here is the way to go http://www.2ld.de/gdc2004/
they compute particle engine on GPU
BTW Martin what videocard do you have?
Roman



 just selective about who its friends are !
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