----- Original Message ----- From: "Martin Spott" <[EMAIL PROTECTED]> Newsgroups: list.flightgear-devel To: <flightgear-devel@flightgear.org> Sent: Thursday, March 17, 2005 1:45 AM Subject: Re: [Flightgear-devel] Particle engine
> "Roman Grigoriev" wrote: > > > This particle engine needs at least vertex program support > > Talk with Curtis or fgfs maitainers about their plans to include shader > > support in flightgear > > I wish you GOOD LUCK ;) > > I have talk with fgfs developers here but they refuse add shader support in > > fgfs - so u will stay with 98-99 year OpenGL rendering. > > Well, at least they list the "SGI Onyx2 with IR" as a supported > platform and we all know that SGI is not _that_ much a precursor when > it comes to implementing new OpenGL features into their mainstream > operating system alias display server .... > _I_ didn't find any indication that the mentioned platform supports > these features which means I have doubts that your conclusion is > correct. Maybe someone else can shed some light on this topic ? Ok I must admit that in publication they done on pure GL. I made this conclusion because on home page they sad that VEE now support GLSL. But I think here is the way to go http://www.2ld.de/gdc2004/ they compute particle engine on GPU BTW Martin what videocard do you have? Roman just selective about who its friends are ! > -------------------------------------------------------------------------- > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d