Oliver C. wrote:
> How does X-Plane 8.1 solve that?

It's not that terribly hard: store the texture mesh (2D, from the land
use data) and polygon mesh (3D, from the elevation data) separately
and do an intersection test when generating them (or even at load
time).

If the textures are allowed to overlap, you'll need to do multipass
stuff or use a multitexture renderer, obviously.

Andy

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