Melchior FRANZ wrote: > Wouldn't work in my case. Would only make it even less > elegant. Then I better stick with this:
Only if you don't want to write your own functions (in which case every feature I don't want to support is going to be inelegant and you'll never win until I turn Nasal into another monstrosity like perl). Write a function to turn a number into a 4 byte string (or more, you technically can do up to 6 in an IEEE double). Write a function to set or get a bit in a string. Write a function to turn a 4 byte string into a number. Compose them appropriately to set bits in numbers. Probably four lines of code, and you can do: setprop(name, setbit(getprop(name), 2)); Look more elegant than bit twiddling to my eyes... > The problem is that in joystick files I don't have the > possibility to initialize bit fields or define bit operations. Stick the bit stuff (which clearly isn't joystick-dependent) in globals.nas. Problem solved. Once again, bit operations on floating point numbers won't work like you want them to. Think about implementing sign extension in shifts, or rotations, or even (off the top of your head) tell me how many bits are retained when you left shift. Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d