Thanks for all the help guys. It seems the depth-rate setting was preventing FlightGear to run. After I have changed the depth from 24-bits to 16-bits, FlightGear runs fine. Unfortunately, enemy-territory slows down even more under 16-bits (not that it is playable anyway).
As far as hardware acceleration goes, even though it is available, I really don't think those 3D applications are using it. glxgears is running at ~500 fps. I once managed to get the same amount of fps with no direct rendering, so... =/ Also, the framerates of glxgears seem to be extremely dependent on CPU cycles. I have seen it falls to 9 while the system is accessing something from the harddrive. I don't know whether that is normal though. One thing for sure is that glxgears is taking up CPU cycles. Check: http://www.students.yorku.ca/~ampere/cpuload.jpg Ignoring the first and last peak, the description for the CPU Load graph is: Idle -> glxgears running -> idle Anyway, The 'Failed to load module "GLcore" ' is still here, and so the search to why continues. =/ Would you mind sending me your xorg.conf, Arnt? Thanks, Ampere _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d