Dave Culp wrote: > One decision to make is what the handler should do once a crash is > detected. I have it calling the reinit code in order to reset the > sim to the starting position (below), while others may prefer to > have the sim close after a crash, or perhaps display a crash-splash > screen and/or console warning.
YASim currently sets a /sim/crashed property. Melchior's bo105 stuff uses this as an animation input, but you could also write a Nasal script or whatnot to poll for changes. If you want to do push-mode handling with an FGCommand and make it settable by the user, you can have the command call (or be) a Nasal script that can be assigned by the user (e.g. globals.crashHandler = myFunction). Or have it indirect through another FGCommand binding found in the property tree, etc... Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d