* Frederic Bouvier -- Sunday 29 May 2005 21:32:
> Melchior FRANZ a écrit :
> 
> >In less verbosity: this technique does only make sense for objects with high 
> >face
> >*density*, not high face *number*.
> >  
> The beacon has a lot of vertical, or near vertical, faces.

I saw them when I edited it in Blender. But how is this relevant? If the FDM
stuttered before, and doesn't now?

m.

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