Martin Spott wrote: > I'm curious if it is possible to 'simply' define the whole model as a > "contact point" and let the OpenGL subsystem detect terrain collision.
Not meaningfully. The 3D geometry can tell you collision points between polygons. It can't tell you whether those polygons are landing gear, or in what direction they will compress, or what the generated forces are. All that information has to be passed to the FDM separately, it can't be computed from the 3D model. The only way to prevent the "model intersects ground" issue for the common case is to make sure the 3D artists and FDM modellers are 100% agreed on their choices of coordinates. Note that YASim will automatically generate contact points for wing and fuselage endpoints, so you should get acceptable behavior as long as the FDM and polygon numbers match. Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d