theoreticle wrote: > Let's say someone comes up with a model for the old Pan Am Clipper, > that wants to land fully loaded with passengers and half loaded with > fuel. The actual aircraft will sink it's fuselage as far as 5 feet > into the water, perhaps more if landing in 'seas'. There absolutely > must be some code to support sea planes landing in the water.
The water interaction really isn't so difficult (it's just like landing gear compression, but with an extra term for drag due to water flow). The harder part is hacking the scenery subsystem to understand which polygons are "water" and propagate this information out through the groundcache to the FDMs. That will likely require touching a ton of code all over the simulator; it's always the data modelling issues that cause the problems. Algorithms are easy. Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d