Le jeudi 16 juin 2005 à 23:01 +0200, Oliver C. a écrit : > On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: > > I was thinking of using some pixel shader for one or two effects. > > This would be with the arbvp1 & arbfp1 type shader. Of course I won't > > write them in assembler by would > > use Cg to produce the assembler source. > > The use or arb type program should limit the dependencies on standard > > opengl driver. > > The GLSL is part of OpenGL 2.0 and NVidia has allready OpenGL 2.0 compliant > drivers for Linux and Windows. So OpenGL 2.0 with GLSL is IMHO the way to go. > > > > > > But before starting anything like that I first want to know if : > > 1) people have program shader capable cards (ie FX5200+ or ati9500+) > > No need to code lot of things if only 5% of the user can see them. > > Normaly a good percentage should have correct > > cards (or will have in the next 6 month) but I feel that some still use > > olders cards. > > I have a Geforce 4 Ti but that's not a problem, i can upgrade later when it > makes sense. :) > The only thing that is important for me now, is an option to turn it off > and it must stay vendor neutral and crossplatform compatible. > So, please don't use specific OpenGL Extensions that only run on > specific hardware. Instead use only what OpenGL 2.0 offers in a neutral way. > > > No need to code lot of things if only 5% of the user can see them. > You can be sure, that i will be able to see it some day (in a couple of > months > -> next videocard is allready planned). > So this shouldn't hinder you. > > > 2) you think it's a good idea to enhance a bit some visual aspect of > > Flightgear or you think that only simulation count > > and all the rest is useless eye candy ;) > > No, i like eye candy very much and see it as an important factor for > flightgear beside the physic code and other things. > So when you can improve it, then please, improve it. :) > > > > Best Regards, > Oliver C. > > Whe must pay attention about the New OpenGL 2.0. You probably remember, recently i have been fighting with my new NVidia GT6600 (OpenGL 2.0) and the last Linux driver (OpenGL 2.0), those are perfectly working. BUT An Exception FG, does not. I have found in FG itself a functionality about lighting animation which makes the problem. It was working with the older drivers (OpenGL 1.5). I had to patch FG, because i need a hight speed graphic card, I don't hope any come back from NVidia. The graphics card suplyer, don't take care with the old releases, they answer to the instant mass request. With FG Beware OpenGL 2.0.
-- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d