Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful.
I just read the documentation on AI models, and it doesn't seem like any of the AI types tie models to properties. Thanks, Drew On 5/13/05, Dave Culp <[EMAIL PROTECTED]> wrote: > > I noticed in flightgear there are classes for AI aircraft and ships. Has > > anyone tried to add a car or truck to flightgear yet? Is there any > > documentation on this? > > The problem with moving ground vehicles is that they have to know where the > ground is at all times, which is not an easy thing in FlightGear. The > calculations are CPU-intensive. These calculations are already in David > Luff's AI Traffic code, and it was partially adapted to the AIAircraft code > by Durk Talsma. > > Static ground vehicles, or ground vehicles that only move on level surfaces, > are a different story. They can be easily modeled using the existing code. > > Dave > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d