> > > Anyone know the altitude of the approach lights in FlightGear? They > > > should be the same as the threshold, about 13 feet. They seem to be > > > much lower here, so they're covered by the light structures. > > > > The altitude of the approach lights vary based on viewer distance > > (and/or altitude?) because otherwise they would end up underneath the > > ground under certain circumstances. > > May be the approach lights should be shifted by that 13ft, and additionaly > moved above with the distance to them to avoid Z-buffer races?
That sounds good, but I don't know where to start on that. Does anyone want the 28R light structure to play with? It's here: http://home.comcast.net/~davidculp2/28RLights.ac And the placement info goes in Scenery/Objects/w130n30/w123n37/942050.stg : OBJECT_STATIC 28RLights.ac -122.35186 37.61125 -0.1 62.0 Here are some photos of the real thing: http://home.comcast.net/~davidculp2/lights2.jpg http://home.comcast.net/~davidculp2/lights3.jpg If we can get the light-hiding problem fixed, then I'll make light support structures for all of the KSFO runways that need them. Dave _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d