What am I doing wrong?  I have sucessfully built scenery before but I
wanted to change the terrain texture to desert.rgb so I set the material
type to DryLake when using tgvpf.

$terr_prep/tgvpf/tgvpf --tile=w087n30 --work-dir=LandMass
--material=DryLake --max-segment=400 /data/vmaplv0 noamer bnd polbnda  

But when I go through the final build process and look at the scenery
the material type is "ocean".  I have previously been able to build
omitting a material type which gave me a "default" type which apparently
is set to a forest type texture.  

Thanks.
Stacie
   

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