Paul Kahler ha scritto:
All this multiplayer "chat" stuff has me thinking "game". It would
probably be more in line with simulation if chatting took place on a
simulated radio. You'd not only have to be close enough to someone, but
you'd have to be on the same frequency in order to talk to them. The
idea of having little on-screen identifiers might be OK as long as it
can be turned off. I really like that FGFS focuses on simulation and not
game play.

If you want to be highly realistic, mutiplayer voice chat with proper
radio frequencies would be ideal. Bandwidth might be a problem for large
groups, but small ones should be no problem. Of course it's much more
complicated too ;-)

You know what? I like your point :-) Not completely, but I do.

Although I really do not do more then just _play_ with fgfs, I agree with you about the simulation stuff. I like having fgfs as a realistic simulator and not as a videogame; I think that has to remain the goal of the entire project. I would really try and making use of a radio simulator which works close to the real ones on airplanes if there where one. If people here are getting in the direction of building this interface top fgfs, I will welcome that as a very appreciated feature :-)

Of course, I am aware of the fact that fgfs is a _simulator_, it is a computer program and has features which real airplanes do not have. So I have something here which does not belong to reality: a network multiplayer system with users connecting from around the world and not pilots who fly by schedule under the control of some real ATC. So now, fgfs does have viewport control (which is totally not realistic, not a pilot in the world has any chance of looking at his airplane from ouside while flying) because it is a _simulator_ and it can do that. Is thre any reason why fgfs can't have a chat system which is again not realistic at all when thinking about airplane pilot's communications but still is very usefull and I guess easy to integrate in the source?

Having said that, I assure you I like the idea of a realistic radio system (I mean: voice). In the meanwhile, maybe someone will make use of text chat (something like we used to do with early IRC before VOIP came to life). It's even already partly integrated in the source code :-)

Same goes for callsigns' popup which could be a nice candy if easy to realize and integrate in the code, has not to be considered high priority but as I read around the code for city's popup is working and I suspect it will be really easy to adapt that to multiplayer's callsigns. That's my idea :-)

         Roberto

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