> FGLGear.cpp line 507 > Here's the code: > // Crash detection logic (really out-of-bounds detection) > if (compressLength > 500.0 || > vForce.Magnitude() > 100000000.0 || > vMoment.Magnitude() > 5000000000.0 || > SinkRate > 1.4666*30) > { > PutMessage("Crash Detected: Simulation FREEZE."); > Exec->Freeze(); > } > The undercarriage definition is very flexible. It gives the facilities > to manage an aircraft customised crash animation with the help of a > nasal script. > If an improvement must be done it could be done on the old existing code > with specifics properties like that one which is coming from a Dave > mail. > <crash-detection> > <altitude-agl>0</altitude-agl> > <g-z-max>11.0</g-z-max> > <g-z-min>5.0</g-z-min> > <g-x-max>20</g-x-max> > <g-x-min>20</g-x-min> > <qbar>1089.0</qbar> > <pitch-rate>3.7</pitch-rate> > <yaw-rate>3.5</yaw-rate> > <mach>0.99</mach> > </crash-detection>
The out-of-bounds detection logic was a development piece of code, really. That can be removed if it is causing a problem. Jon _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d