[EMAIL PROTECTED]> wrote:
> Hi everyone.
> 
> I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for 
> some fact sheets, photographs and 3views and went ahead. I decided to do the 
> first version (100) of DHC 6, as it has a "cuter" look. It took three 
> aproaches to get there and after a couple of hours modeling (and some help on 
> the crease ange issue from Harald and Vivian) i got as far as this:
> 
> ac-3d-file:
> http://thorben-mit-th.de/files/dhc6.ac
> 
> Screenshots:
> - http://thorben-mit-th.de/files/dhc6-alpha001.jpg
> - http://thorben-mit-th.de/files/dhc6-alpha002.jpg
> - http://thorben-mit-th.de/files/dhc6-alpha003.jpg
> - http://thorben-mit-th.de/files/dhc6-alpha004.jpg
> 
> However, i am quite stuck now. Blender supports uv-mapping but the ac3d 
> export 
> script doesn't seem to... 
> 

Hmm, works fine for me. What version of Blender are you using?

> Could somone possibly provide a very rough uv-texture file which i can go on 
> editing?
> 

It would probably be better to get you up to speed so you can do a high
quality job. Can you describe what you did and what happened when you
did it?

> If somone has information about how Syd Adams made this simply wonderful 
> panel 
> of his b1900d, I would love to hear that also.
> 
> If somone happens to have a working FDM lying around, I would be delighted to 
> use it.
> 
> What I plan next (in this order):
> - controll surface animation
> - FDM
> - gear animation
> - adding more details such as antennas
> - texturing
> - cockpit
> - perhaps some Nasal scripting
> 
> So long
> 
> Thorben
> 
> _______________________________________________
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> 2f585eeea02e2c79d7b1d8c4963bae2d
> 

Josh

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