No, single processor.

On 10/29/05, Lee Elliott <[EMAIL PROTECTED]> wrote:
Are you running on a dual processor/core system?

LeeE

On Friday 28 Oct 2005 01:41, Drew wrote:
> If you can throttle the frame rate when the window is open,
> can't it be throttled when it's minimized? When I have the
> window open, it runs at about 60% utilization, not 100.
>
> On 10/27/05, Andy Ross <[EMAIL PROTECTED]> wrote:
> > Drew wrote:
> > > I have a Windows build of FlightGear, and have recently
> > > discovered when the FlightGear window is minimized, the
> > > CPU usage jumps up to 100%. Does anyone have any idea why
> > > this happens? What can be done to fix this?
> >
> > Didn't this subject come up before? Note that "CPU usage is
> > at 100%" is neither a bug nor a problem by itself. Do you
> > need more CPU for calculating something else? Are your other
> > applications unresponsive?
> >
> > FlightGear, like most games or real-time simulations, has a
> > frame-based main loop. It calculates a frame, renders it,
> > and then immediately goes back to the start of the loop to
> > render the next one. That keeps the frame rate as high as
> > possible given the resources available.
> >
> > There is currently no provision for "throttling" the frame
> > rate in situations where the window is minimized, although I
> > suppose that could be done.
> >
> > Andy
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > Flightgear-devel@flightgear.org
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > 2f585eeea02e2c79d7b1d8c4963bae2d


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