Hello all, I'm thinking, if it's a good idea to add a new rendering option into FGFS: water shader, which will make the sea and the experience of carrier taking off and landing more realistic.
Here's a screenshot of a game using OpenSceneGraph, and the technique is to load GLSL shader in OpenGL. http://www.openscenegraph.org/osgwiki/uploads/Screenshots/pirates-2005-06-01-07.jpg Its hardware requirement will be the same to that of bumpmapped clouds. - Qiang ___________________________________________________________ 无限容量雅虎相册,原图等大下载,超快速度,赶快抢注! http://cn.photos.yahoo.com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d