--- Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > One new feature *must* go in. Otherwise the 1.0.0 release number is > IMHO not justified: > > * landing lights > > Otherwise we'd have to admit that FlightGear 1.0.0 is a daylight-only > simulator. A patch for landing lights is floating around on IRC. > (Haven't tested it yet.)
Is this an aircraft modelling issue, or something more fundamental? I.e. do I just need to add some "light" objects to my aircraft model and some nasal code to switch them on? If so, then I think it would be fairly safe for v1.0, as it would be on a per-aircraft basis. I noticed that on one of your FG pages you mentioned that OpenGL can have a maximum of 8 light sources. Presumably this is going to cause some dull rendering issue if we ever had landing lights enabled in a mult-plane environment? Finally, on a more practical note, I assume that landing lights work a bit like car headlamps - i.e. you switch them on during landing and they illuminate the runway infront of your so you can see when to flare? -Stuart ___________________________________________________________ WIN ONE OF THREE YAHOO! VESPAS - Enter now! - http://uk.cars.yahoo.com/features/competitions/vespa.html _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d