>For setting up slaved visual channels, here are some of the options I >have used: > >--enable-game-mode (--enable-fullscreen depending on glut vs. sdl) >--prop:/sim/menubar/visibility=false >--prop:/sim/ai/enabled=false (prevents the ai ATC text at the top of the >screen.) >--prop:/sim/ai-traffic/enabled=false (prevents strange planes from >flying across a single view) >--prop:/sim/rendering/bump-mapping=false >--fov=35 >--prop:/sim/view/config/heading-offset-deg=-35 >--prop:/sim/view/config/pitch-offset-deg=3 >--native-fdm=socket,in,60,,5505,udp >--native-ctrls=socket,in,60,,5506,udp >--fdm=null > > >Regards, > >Curt.
Could you explain in a little more detail some of what these options do such as "fdm=null", "bump-mapping", etc? Also, using these options how would you output the fdm and ctrls from the master? I'm guessing something like "--native-fdm=socket,out,60,(ip address),5505,udp", but just want to check. I had previously be using just "native=socket,out,30,(ip address),5500,udp" and this did not produce the correct results. I'm guessing the way you suggested is the correct way? Also, is 35 the default field of view? I think this is all for now. Thanks for the help. -Ryan _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d