Hi,
during scenery development I experienced that either the [F2] command
(development keys: F2 ... force tile cache reload) nor the "Reset"
command does a reload of the *.stg files (Terrain and/or Object folder)
of your actual position :-(
I did several tests with the newest FG CVS and FG 0.9.9 but only a
complete newstart of FG (or going away a real *long* distance with the
UFO and returning ) reloads the position related *.stg file(s).
Could it be made that the "...force tile cache reload" command also
re-reads/reloads the used *.stg files (Object and Terrain folder)?
This is *very* important for scenery development (placing objects into
the scenery) as you could change the local *.stg file (ie. add an
object) while FlightGear is running, press the [F2] key and see
how/where it is placed into the scenery.
As we haven't got any other visual tools for scenery object placing this
is the only method - as I know - without wasting a lot of time due to
several restarts of FG.
Adding this to the "reset" command would alternativly also be a help but
as reset changes your position, views, etc it is second choice.
Regards
Georg EDDW
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