Jon S. Berndt wrote: >>>Unfortunately, so far it only works with "solid" (unsmoothed) objects. >>>Looks like a plib bug to me, but I have yet to find the exact reason. >> >>Ahh, that would be a shame. I'm very much looking forward to see this in >>action (or better yet, see it in FlightGear). >> >>Erik > > > For wing flex (at least at first) I'm thinking that rotating the wing about > it's joint with the fuselage would be the easiest. > > Jon > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > Especially if there are a lot of other objects attached to it. The B-29 has over a hundred objects attached to the wings. Each of those would have to be animated with the wings, and that would mean duplicates of all of them using the tween method.
Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d