On Saturday 24 December 2005 22:00, Steve Knoblock wrote:
> BTW this is what I think FG is all about. We discuss things here that
> no flight sim has ever thought of doing AFAIK, like displaying wing
> warping and flex in the visual model tied to the flight model.
> Does MSFS even think of doing that? 

Sorry, but this is already done in MSFS addon models but it's up to the 
authors to implement.
And neither FG nor MSFS actually warp the airframe based on stress - it's just 
animations in both cases.

> not some arcane garbage shoved in XML files as an
> afterthought. All this lowers the barrier to experimentation with the
> system.

Ummm ... you obviously haven't taken a look at the some of the complex payware 
addon aircraft for MSFS such as the Level D Boeing 767, PMDG 737 series, PMDG 
Beech 1900C & 1900D, Flight1's PC-12 or some of the free ones like the Dash 
8-300 (can't remember full name), etc.
Most of them require a couple of hours of reading manuals just to get 
airborne.
They have everything modeled from hydraulics to air con systems to full EFIS 
flight decks and fully functional FMC/FMS systems and it's not some "arcane 
garbage shoved in XML files", the majority of it is written in C.

Maybe you should have a look at the MSFS API documentation first before you 
just assume that it's an arcane XML setup.

Yes, we do have some innovative ideas but we're still way behind in features.
- We don't have voice ATC at all let alone a realistic text based one that can 
vector you around the place
- We have a half baked AI system (with the PAI addons you can have airlines 
from around the world flying real schedules in MSFS obeying ATC)
- Our scenery and airports look dreadful in comparison (although our terrain 
mesh is of higher resolution)
- We don't have a functional *graphical* GPS units like MSFS has out of the 
box (GNS430 and GNS530)
- We don't have a single working FMS system
- We don't have a flight planner
- We don't have landing or taxi lights seriously limiting the ability to 
manouver around an airport at night.
- Our 3D object autogen system doesn't even come close to the one in FS2004
- We don't have flight instructor scenarios where you can be taught hands on 
or hands off how to fly circuits, or VOR holds or shooting ILS approaches in 
IFR with flight instructor feedback the whole way.
- We don't have a graphical system that automatically scales the graphical 
features to keep the framerates high during flight

Oh and our scenery development apps suck in comparison to the ones available 
for MSFS - there are few people even in the FG circle than know how to use 
TerrorGear.
I could make this list really long but I won't waste any more bytes.

The areas that I think we do excel in are  :
- FDMs both in choice and in terms of fidility
- Accurately modeled instrumentation with high refresh rates
- Accessibility to code and simulator systems (our property system rocks!)
If you can think of more please feel free to add them to the list.  :-)

Regards
Paul


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