On Thu, 2006-01-05 at 23:37 +0000, Lee Elliott wrote:
> On Thursday 05 Jan 2006 22:46, Curtis L. Olson wrote:
> > Martin Spott wrote:
> > >Hello Durk,
> > >
> > >Durk Talsma wrote:
> > >>I still haven't firmly decided how ATC should interact with
> > >> AI traffic, but that these systems should be integrated has
> > >> always been part of my overarching design plan. Since my AI
> > >> developments are based on extending the AIModels code, this
> > >> would naturally move toward a fully integrated system.
> > >
> > >To me it's obvious why MP and AI are partially going to be
> > > merged some day, because both are 'exterior' sources of
> > > aircraft movement from the FlightGear users' point of view.
> > > If you think of integrating ATC with AI as well, then please
> > > keep in mind that a special situation arises because we are
> > > unlikely to convince AI aircraft to listen to 'human' ATC 
> > > :-)
> >
> > Also, who ever is developing and working on the MP and AI
> > code:
> >
> > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
> > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
> > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE,
> > PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE!
> >
> > Please consider users with multiple display channels driven
> > from multiple computeres synced together over the network.
> >
> > Nothing is more embarassing (well maybe I shouldn't say
> > nothing) than demoing the new sim software on a 6 screen
> > visual system flightgear based simulator and having 6
> > independent ATC/Tower communications sessions going (one on
> > each screen) and then having different airplanes appear on one
> > screen and not on any of the others.
> >
> > Please consider some way to replicate the MP/AI traffic across
> > multiple visual channels, perhaps slave from one master
> > machine that communicates with the outside MP server.
> >
> > Thanks!
> >
> > Curt.
> 
> I was just wondering if pigeon's FG map web-site could be adapted 
> to function as a radar and had started to think about how it 
> might be nice to include AI traffic as well when the problem of 
> inconsistent AI aircraft that you mentioned above occurred to 
> me:)

My thoughts was to use the interface and code from air traffic
controller (airtraf hereafter, I didn't want to re-use the acronym atc)
(airtraffic.sf.net) for client.

I don't believe that we want the atc server integrated into flightgear
itself as the regional rules differ between countries and even perferred
runway.

I see it as airtraf-client optionally talks to airtraf-server which
talks to fg-server and then to the appropriate users. Airtraf supposedly
will function automatically when there are no human users connected.

> Perhaps a possible solution would be for the MP server to 
> generate AI traffic and for local AI traffic to be switched off 
> when connected to an MP server.

Better, might be for MP to be disabled if the player selects AI traffic.

> 
> For the multi-system type set-up you're using for your 6 screen 
> configuration there would have to be some way of nominating one 
> of the systems to take on the MP AI role, with the remaining 
> systems treating it as an MP server.

I'm not getting involved in this point as I feel I'm not suitably
qualified.

Anyway, I have emailed the project leader for his(??) opinion on the
matter. If I get shouted down here, then so be it. :-P


Regards



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